Portfolio of Nima Shahab Shahmir
Sheen: Project Augmented Reality for Education
Augmented Reality applications for educational purposes
Sheen: Project Augmented Reality (AR) for Education's main goal is to develop iOS and Android applications to help improve the overall STEM (Science, Technology, Engineering, Mathematics) experience for students.
Based on the surveys collected and interviews from current high school and university faculties, we have concluded that students will understand complex topics much easier if they experience and interact with models.
Sheen aims to develop applications were students can learn about STEM subjects using virtual models.
How it started and recent updates
Sheen started as a Computer Science research at West Virginia University Institute of Technology and funded by NASA Space Grant Consortium (NASA WVSGC).
During the one year program several Android and iOS AR applications were developed. These apps were shown at science fairs across West Virginia and received positive responses from current students, parents, and faculties.
Research was extended for another year with WVSGC and also it was accepted to participate in National Science Foundation (NSF) I-Corps STEM marketing program.
During the NSF program, we have interviewed several students as well as faculties and professors about the current needs in the classrooms.
Based on the information gathered, Sheen is currently focused to develop updated applications with AR technologies.
If you are interested with this research,
get in touch!
Augmented Reality (AR) applications allows the user to project a 3D (3-Dimensional) AR model of items and objects on a real-world surface (such as a table or a piece of paper). The users will be able to interact with the model as if it existed outside of the mobile application using touch interfaces.
AR technology is different from Virtual Reality (VR) technology since the user can experience it using a mobile device and a headset is not necessarily needed.
Awards & Press release
Research project presented during International Annual American Society for Engineering Education (ASEE) 2020 Virtual/Montréal Conference
NASA West Virginia Space Grant Consortium (NASA WVSGC) Undergraduate Fellowship
1st place Institute of Electrical and Electronics Engineering (IEEE) West Virginia Section STEM Awards
Project accepted for National Science Foundation (NSF) I-Corps short course program, STEM marketing
Third place during West Virginia University Launch Lab “Is there an app for that?” App based business competition & during West Virginia University Institute of Technology Launch Lab "Campus-wide Pitch" Event
Greenbrier Valley Quarterly Magazine March 2020
West Virginia University Institute of Technology online news section June 2019
West Virginia Science & Research June 2019
Mountain Messenger Newspaper July 2019
The Fayette Tribune Newspaper July 2019
Featured on The Neuron, West Virginia Science and Research magazine Summer 2019 Edition
For a complete list please visit my LinkedIn under "Accomplishments".