top of page
FuturFungiTop
SheenTop

Sheen: Project Augmented Reality for Education

67878661_106287877378539_137409028287365
Augmented Reality applications for educational purposes
  • Facebook

Sheen: Project Augmented Reality (AR) for Education's main goal is to develop iOS and Android applications to help improve the overall STEM (Science, Technology, Engineering, Mathematics) experience for students.

Based on the surveys collected and interviews from current high school and university faculties, we have concluded that students will understand complex topics much easier if they experience and interact with models.
Sheen aims to develop applications were students can learn about STEM subjects using virtual models.

24991436_2096385913708472_13851447651803
10623059_708505695871655_186474392257858
NSF_4-Color_bitmap_Logo.png

About Sheen

How it started and recent updates

Sheen started as a Computer Science research at West Virginia University Institute of Technology and funded by NASA Space Grant Consortium (NASA WVSGC).
During the one year program several Android and iOS AR applications were developed. These apps were shown at science fairs across West Virginia and received positive responses from current students, parents, and faculties.

Research was extended for another year with WVSGC and also it was accepted to participate in National Science Foundation (NSF) I-Corps STEM marketing program.
During the NSF program, we have interviewed several students as well as faculties and professors about the current needs in the classrooms.

Based on the information gathered, Sheen is currently focused to develop updated applications with AR technologies.

If you are interested with this research,
get in touch!

Technology

Augmented Reality (AR) applications allows the user to project a 3D (3-Dimensional) AR model of items and objects on a real-world surface (such as a table or a piece of paper). The users will be able to interact with the model as if it existed outside of the mobile application using touch interfaces.


AR technology is different from Virtual Reality (VR) technology since the user can experience it using a mobile device and a headset is not necessarily needed.
 

  • Facebook

Awards & Press release

Awards:

  • Research project presented during International Annual American Society for Engineering Education (ASEE) 2020 Virtual/Montréal Conference

  • NASA West Virginia Space Grant Consortium (NASA WVSGC) Undergraduate Fellowship

  • 1st place Institute of Electrical and Electronics Engineering (IEEE) West Virginia Section STEM Awards

  • Project accepted for National Science Foundation (NSF) I-Corps short course program, STEM marketing

  • Third place during West Virginia University Launch Lab “Is there an app for that?” App based business competition & during West Virginia University Institute of Technology Launch Lab "Campus-wide Pitch" Event


Press Releases:

​

  • Greenbrier Valley Quarterly Magazine                                                                            March 2020

  • West Virginia University Institute of Technology online news section                                June 2019

  • West Virginia Science & Research                                                                                  June 2019

  • Mountain Messenger Newspaper                                                                                  July 2019

  • The Fayette Tribune Newspaper                                                                                    July 2019

  • Featured on The Neuron, West Virginia Science and Research magazine            Summer 2019 Edition

​

​

      For a complete list please visit my LinkedIn under "Accomplishments".

bottom of page